The game may give you a mission without explaining it particularly clearly.
The biggest disappointment with Case Animatronics is the series of long-winded objectives. There are moments when enemies mysteriously teleport from one area to another and kill you instantly - it makes the game feel somewhat glitchy. Unfortunately, the enemy AI leaves a lot to be desired. The animatronics are interesting in design and come across as being quite threatening - just what you would want in a horror game. The fact you can look into the camera system using the handheld tablet is convenient, but it feels like there is almost no real need to use it at all. However, while that is a great feature, it seems like the gaps between milestones are too long. The game saves your data after a milestone is reached, such as finding a key card or password. The sitting in one room gameplay was really getting repetitive. Players can enjoy the ability to free roam around the map which really makes it a different beast. The gameplay provided to players is unique and really expands on what we have seen from previous games. Case Animatronics is a similar entry into the genre. The market is flooded with Five Nights at Freddy’s clones, such as Five Nights at Candy’s for example. However, it does provide a different experience to the genre's usual fare and make itself feel fresh. The first thing you are probably thinking is “This is a Five Nights at Freddy’s clone” and you would be correct. The detective has to navigate through the station and try to escape before the hacker’s animatronics kill him. A lone hacker has taken control of the station and has cut all power, trapping detective Bishop in total darkness. It revolves around a detective trapped inside a police station filled with deadly mobile animatronics. Case Animatronics is a 2016 indie horror game developed by Last Level and published by HypeTrain Digital.